Dead by Daylight Hero Pick Screen Case Study

Dead by Daylight • Sept 2023

Dead by Daylight • Sept 2023

Dead by Daylight is an asymmetrical horror game where one player is the Killer and the other four are Survivors. Matches are referred to as trials. The Survivors' objective is to escape the trial by repairing five of seven generators scattered throughout it to power the two exit gates.

RESPONSIBILITIES

Game Experience Design
Heuristic Evaluation
Prototyping

TOOLS

Figma
Photoshop
Illustrator

Problems

Problems

Problems

Lack of Visibility of System Status

Level progression is represented with a circular indicator to show progress. While players have an idea about their progress, exact information is not given

Lack of Visibility of System Status

Lack of User Control & Freedom

The character selection page features both locked and purchasable characters, represented by greyed-out avatars. The greyed-out avatars fail to provide sufficient information for the player, as it is challenging to notice against the background, making it difficult for players to discern the locked and purchasable characters effectively.

Lack of User Control & Freedom

Lack of Efficiency of Use

When a player attempts to access locked characters, they are redirected to an entirely different page—the character's purchase page within the store. It's anticipated that players might select a locked character either by accident or for discovery purposes. However, this not only forces the player into a page they did not consent to but also incurs two interaction costs when trying to revert. While monetization is integral to the gaming environment, implementing it without the player's consent or initiative is often perceived as intrusive.

Lack of Efficiency of Use

Wireframes

Wireframes

Wireframes

Mockup

Mockup

Mockup

Solutions

Solutions

Solutions

The numeric value of the current level is now displayed at the center of the circle, enhancing accessibility. This addition offers players precise information while the circular indicator still shows progress approximately.

Clicking on locked characters no longer automatically redirects players to the shop without their awareness. While guiding players to the shop is crucial for monetization, doing so without their consent risks discouraging the discovery experience. To address this, I've introduced a "Go to Store" button and added character information, ensuring players have the option to explore the shop at their own pace.

Improved the readability and accessibility of locked characters by introducing a lock icon. And clicking on a character will now highlight the character's box with a stroke, indicating which hero the user is currently viewing.

A "check" icon indicates the player's chosen character. If no manual selection is made, the game assigns the basic character, displayed with the "check" icon upon clicking "Play." This is crucial for identifying the active character.

Conclusion

Conclusion

Conclusion

Level Display: To improve accessibility, a numeric representation of the current level has been added to the center of the character selection circle. This addition provides players with precise information while still retaining the circular progress bar.


Locked Characters: Clicking on locked characters no longer redirects players to the shop without their consent. This change is designed to maintain a positive user experience and ensure players have control over their shopping decisions. Additionally, a lock icon has been included for increased visibility.


Character Highlight: A "check" icon now highlights the player's chosen character, but only for characters they already own. This modification enhances clarity during character selection and informs players which character will be used when they click the "Play" button.


Shop Access: To streamline the user experience, a "Go to shop" button has been introduced. It is designed to match the style and placement of the shop's purchase button and is positioned at the top-right of the character's full body. This addition allows players to seamlessly continue their character selection or initiate the purchase process without interruption.




These proposed changes aim to enhance the game's overall usability, player control, and accessibility, contributing to a more engaging and enjoyable gaming experience.

Level Display: To improve accessibility, a numeric representation of the current level has been added to the center of the character selection circle. This addition provides players with precise information while still retaining the circular progress bar.


Locked Characters: Clicking on locked characters no longer redirects players to the shop without their consent. This change is designed to maintain a positive user experience and ensure players have control over their shopping decisions. Additionally, a lock icon has been included for increased visibility.


Character Highlight: A "check" icon now highlights the player's chosen character, but only for characters they already own. This modification enhances clarity during character selection and informs players which character will be used when they click the "Play" button.


Shop Access: To streamline the user experience, a "Go to shop" button has been introduced. It is designed to match the style and placement of the shop's purchase button and is positioned at the top-right of the character's full body. This addition allows players to seamlessly continue their character selection or initiate the purchase process without interruption.




These proposed changes aim to enhance the game's overall usability, player control, and accessibility, contributing to a more engaging and enjoyable gaming experience.

Disclaimer: This case study is a personal redesign to showcase my skills and has nothing to do with neither Behavior Interactive nor 505 Games. As a person who enjoys Dead by Daylight, by doing this redesign I have tackled a frustration I was experiencing.

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I’m currently taking on new clients, and would love to hear about your project.

© 2024 Luna Sever

© 2024 Luna Sever

© 2024 Luna Sever