League of Legends Client Case Study
League of Legends (LoL), commonly referred to as League, is a 2009 multiplayer online battle arena video game developed and published by Riot Games. I followed the League of Legends Brand Guidelines. And you can see the reference points from current game UI and explanations in the below.
RESPONSIBILITIES
Game Experience Design
A/B testing
Prototyping
TOOLS
Figma
Photoshop
Illustrator
1.Lack of Hierarchy: The page lacks hierarchy as both header levels share the same font size and weight, providing no visual distinction.
2.Lack of Consistency: Inconsistency is observed between the height of the input field and dropdown on the Set Profile Background Page compared to other pages. Additionally, the tracking of dropdown texts deviates from the established UI Kit and typography standards.
3.Lack of Sorting & Categorization: In the Dropdown, choices are currently sorted either by decreasing purchase date or increasing alphabetical order. This poses a challenge when highlighting older, rarer skins, as users must scroll extensively. Additionally, there is a need for improved distinction between skins and default/classic character options.
4.Lack of Distinction: A lack of distinction exists between the Save and Restore Defaults buttons, causing confusion for users. Although a hover effect is applied to the Save Button consistently, this creates further confusion due to ingrained user behaviors. To further enhance clarity, a "Restore Defaults" button with two choices has been introduced, and A/B testing was conducted to determine the final option.
PS: This research is statistically non-significant due to the small sample size.
Disclaimer: This case study is a personal redesign to showcase my skills and has nothing to do with neither Riot Games nor League of Legends brands. As a person who enjoys League of Legends, by doing this redesign I have tackled a frustration I was experiencing.