Post-Apocalyptic Browser Pet Simulation Game

RubbleRousers • June 2024

RubbleRousers • June 2024

RubbleRousers is a game where players take control of a group of feral cats, who must survive in a post-apocalyptic city. Players can explore the world, play minigames, claim territory, go hunting, and breed kittens.

RESPONSIBILITIES

Game Interface Design
Interaction Design
Prototyping

TOOLS

Figma
Illustrator

The Game

For this project, I collaborated with a client on an upcoming browser-based pet simulation game titled RubbleRousers, where players manage a clowder of cats in a desolate cityscape. The goal is to design sleek, modern user interface that stand out from the older, traditional looks seen in similar games like Lioden and Flight Rising.

Logo Design

UI Kit

Mockups

  • Visual Hierarchy & Progressive Disclosure with Central Focus on the Chosen Cat

    • The cat image is centrally positioned to immediately draw the player's attention.

    • Progressive disclosure is applied with the Genetics and Phenotype buttons, allowing deeper information access without cluttering the main screen.


  • Color Coding & Consistency in Stat Display for Decision-Making

    • The Hunger, Energy, and Happiness bars use distinct color coding (red, blue, green) to enhance visual clarity. This ensures players can quickly assess the cat's condition.

    • Consistency in layout and color coding helps with intuitive understanding and reduces cognitive load.


  • Scannability & Feedback in the Relationships Section

    • The relationships are visually represented with emoji-like faces, progress bars, and an option to “View All.” This creates scannability, letting users assess multiple relationships at a glance.

    • Feedback is clear, as the emoji indicators and progress bars change based on interaction or status, keeping players informed of their cat's social standing.


  • Affordance & Visual Feedback in the Food Interaction Section

    • The food options are represented with recognizable icons, and the Feed button is highlighted to convey that it is an actionable item. The button becomes active when a food option is selected, giving immediate visual feedback.

    • Affordance is used here by making it clear what can be interacted with (buttons and food icons) and what will happen when clicked (feeding the cat).


  • Data Visualization and Combined Display in Stat Customization

    • The sliders for stats like Strength, Quickness and others showcase the cat’s attributes, allowing players to see these values at a glance. They provide a visual representation of the cat’s abilities, making it easy to interpret each stat.

    • The use of numeric values alongside the sliders enhances interpretability. Players can easily understand and quickly interpret stats.

Wireframes

Among pet simulation games, UX focuses heavily on intuitive navigation, clean hierarchy, and visual feedback that helps players make decisions efficiently. The core challenge in RubbleRousers was balancing the complexity of managing the rich content with the simplicity needed for browser games.

Let's Connect!

I’m currently taking on new clients, and would love to hear about your project.

Let's Connect!

I’m currently taking on new clients, and would love to hear about your project.

Let's Connect!

I’m currently taking on new clients, and would love to hear about your project.

© 2024 Luna Sever

© 2024 Luna Sever

© 2024 Luna Sever